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(영문) 부산지방법원 2013.06.12 2012고단9892
게임산업진흥에관한법률위반
Text

1. The defendant A shall be punished by imprisonment for eight months, and the defendant B shall be punished by a fine of two thousand won.

2. Defendant B is the above fine.

Reasons

Punishment of the crime

Defendant

A is the owner of a game room that operates a "G Gameland" on the first floor of the F building in the Busan City, and Defendant B is a person who works for money exchange in the above gameland.

The term “Matotoma,” “hot springing,” and “free game” game is a game machine classified as a pure ability game with which, among three screen pictures presented on the screen, two different pictures are selected to find another forest and obtain free gifts over seven stages. Simple manipulation using external devices, etc. cannot obtain free gifts due to a simple manipulation using external devices, etc., and the game machine is classified as a pure ability game with which the net strength and judgment of the game users are required.

1. No defendant A game products related business entity shall allow any other person to gamble or perform other speculative acts by using game products, or leave such person to do so;

Nevertheless, from March 5, 2012 to March 28, 2012, the Defendant established and operated the said gameland 30 game machine of “matomatom”, “hot spring machine”, “hot spring machine”, and “free will,” in the said G Gameland, and operated the said gameland. The Defendant provided the said game products for use in a way that the outcome is determined by an incidental method, irrespective of the ability of customers, by allowing customers to play the game by means of automatic progress, even if they did not actively manipulate the said game machine, and made customers exchange books, which are free gifts acquired through the use of the said game product through B within the said gameland.

As a result, the defendant had customers do gambling and other speculative acts using game products.

2. The defendant B shall not engage in a business of exchanging or arranging exchange or repurchase of tangible or intangible results obtained through the use of game products by the defendant B;

Nevertheless, the Defendant acquired from March 10, 2012 to March 28, 2012 the said “G Gameland” through the use of game products by customers.

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