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(영문) 춘천지방법원 강릉지원 2014.01.15 2013고단799
게임산업진흥에관한법률위반
Text

A defendant shall be punished by imprisonment for not less than eight months.

Reasons

Punishment of the crime

On September 2, 2010, the Defendant was sentenced to imprisonment with prison labor for the violation of the Game Industry Promotion Act at the Gangseo branch court of the Chuncheon District Court on September 2, 2010, and the said judgment became final and conclusive on September 10, 2010.

The Defendant operates the “D Game Establishment” in Gangnam-si C and the second floor, and E (Supreme Court Decision 20 million won on April 16, 2010) is a director who lends the name of permission for the said Game Establishment, and F (Suspension of Prosecution on March 12, 2010) is an employee of the said Game Establishment.

1. No one shall provide information on the distribution or use of game products, the contents of which are different from the classification of classification, or display or keep such products for such purposes;

In collusion with E and F, from March 2, 2010 to March 5, 2010, the Defendant was rated to obtain points by means of meeting the target items appearing in 3 seconds by manipulating the instant D Game room, and the “fishing” game machine with the target items appearing in 2010. However, the Defendant was rated to obtain points by running the game without the operation of the plastic and pressing, and offered 40 game machine with a modified contents different from the contents of the rating, such as the occurrence of 15-18 target items at 3 seconds, which are different from the contents of the rating.

As a result, in collusion with E and F, the Defendant provided game products with contents different from those rated by the Game Rating Board.

2. No one shall engage in business of exchanging or arranging exchange or repurchase tangible and intangible results obtained through the use of game products;

The Defendant, in collusion with E and F, exchanged in such a manner as to deduct 10% per fee per 10% per book (one book per 5,000 points) acquired by customers through a “fishing game” game at the above time and place, and exchange them with 4,500 won in cash.

Accordingly, the defendant exchange intangible results obtained through the use of game products in collusion with E and F.

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