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(영문) 춘천지방법원 강릉지원 2012.12.27 2012고단960
게임산업진흥에관한법률위반
Text

A defendant shall be punished by imprisonment for not more than ten months.

However, the execution of the above punishment shall be suspended for two years from the date this judgment becomes final and conclusive.

Reasons

Punishment of the crime

1. No person who violates the Game Industry Promotion Act concerning the provision of altered or altered game products shall provide such products for the distribution or use of game products, the contents of which are different from those of the rating, or display or store such products for such purpose;

Nevertheless, from October 14, 2010 to October 26, 2010, the Defendant installed 40 game “ice game” in the “D Game Center” operated by the Defendant on the third floor of the building of Gangseo-si Office C from March 26, 2010 to October 20, 2010, where the game is proceeding and the collecting plate provides customers with beverages by guiding them to the game, while serving as an employee of the said game site.

However, the “ice game” game machine was classified by users as game products with 4 partitionss of the screen board collection board and points obtained by using the screen board. The game machine was classified by the users as a game product with the launcher's scam and scam in the direction of left and left by using a scamic and scam, and the launcher's scam was divided into two ways.

As a result, the Defendant provided game products with contents different from the grade received in collusion with the above E, F, and G.

2. No person who violates the Promotion of the Game Industry Act concerning exchange of game outcomes shall engage in business of exchanging or arranging exchange or repurchase of tangible or intangible results obtained through the use of game products;

Nevertheless, the Defendant offered 500 won per fee, which is 10% per customer, through the use of the “ice” game machine installed at the same time and place as in Paragraph 1, and exchanged 4,500 won per fee.

Accordingly, the defendant acquired through the use of game products.

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