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(영문) 대구지방법원 2018.03.20 2018고단54
사행행위등규제및처벌특례법위반등
Text

A defendant shall be punished by imprisonment for four months.

However, the execution of the above sentence shall be suspended for a period of two years from the date this judgment becomes final and conclusive.

Reasons

Punishment of the crime

[Criminal history] On March 16, 2017, the Defendant was sentenced to a suspended sentence of one year on August 24, 2017 by the Daegu District Court for a violation of the Game Industry Promotion Act, and the judgment became final and conclusive on March 24, 2017.

[ criminal facts] No one shall engage in speculative acts by using slot machines or speculative gaming machines, other than speculative business, and shall distribute or use the ungraded game water, and exchange the tangible or intangible results obtained through the use of the game water.

Nevertheless, the Defendant, while operating C, D, E, F, and illegal gambling entertainment rooms, provided customers with the “meatal game”, which is a speculative gaming machine with contents different from those of the rating, and recruited customers to exchange points obtained by customers.

As a result, from January 19, 201 to October 15:10 of the same month, Defendant C, D, E, and F are “H” located in Daegu Suwon-gu G from January 19, 2017. The Defendant, as the actual owner of the game, installed 40 games of “meatat meat meat meat meat meat meat meat meat meat meat meat meat meat meat meat meat when the game site is controlled, and C provides the name as the president and puts meat meat meat meat me. D calculated the points indicated in the game machine as the chief of the business, and issued and exchanged them with parking tickets by inviting customers, and F prepared food in the game room, settled the points of the game, and prepares and delivers parking tickets to customers as 100 points per week.

As a result, the defendant in collusion with C, D, E, and F provides customers with game products that are different from the rated contents, and customers are engaged in the business of returning tangible and intangible results obtained through the use of game products.

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