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1. The Plaintiff:
A. Defendant B’s KRW 14,813,682 as well as 5% per annum from June 1, 2019 to October 17, 2019.
Reasons
Comprehensively taking account of the overall purport of the arguments in Gap evidence Nos. 1 through 13, the facts that the plaintiff is a mobile game company running K (the game of this case). The fact that the game money, which was reduced by the purchase of the game items, was restored if the game was terminated by force without the purchase of the game items and the opening of the store at the store in the game of this case. The defendants repeated the purchase of the game money, the game money, the restoration of the game money, the purchase of the game money, the restoration of the game money, the restoration of the game money, and the restoration from January to May, 2019.
The Defendants’ act of acquiring and consuming game money by abusing it in large quantity and of using and suppression game items purchased by such a method constitutes a tort, and therefore, the Defendants are liable to compensate the Plaintiff for damages incurred therefrom.
Furthermore, the amount to be compensated by the Defendants is at least KRW 14,813,682; KRW 6,02,120; KRW 12,71,630; KRW 4,259,250; KRW 1,564,680; KRW 2,233,040; KRW 10,65,678; KRW 13,584; KRW 3,584,020; and KRW 7,376,506.
(The claim amount in this case is also the amount of money calculated by the Plaintiff based on the ordinary sales price of the game money in this case). Even if the occurrence or continuation of the game money in this case is the Plaintiff’s responsibility, the Defendants’ act that abused it cannot be justified.
The game money of this case is sold by the plaintiff and the game users purchase game money to enjoy the utility of the game item, so it cannot be said that there is no property value because the game money of this case is not subject to cash transaction between the game users.
In the absence of Burg, the Defendants are required to do so.