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(영문) 의정부지방법원 2019.01.24 2018고정1537
게임산업진흥에관한법률위반
Text

Defendant

A 1,000,000 won, Defendant B 30,000,000 won, and Defendant C 5,000,000 won.

Reasons

Punishment of the crime

Defendant

B is a person who exercises overall control over the operation of the game room D, 3rd E, and the defendant C and the defendant A as an employee E, and are in full charge of all the internal affairs of the game room, such as a member of the game room, a member of the game room, a guidance for the game machine, etc., as an employee of the defendant C and the defendant A.

1. No business operator related to Defendant B shall allow others to gamble or perform other speculative acts using game softwares;

Nevertheless, from December 19, 2017 to May 3, 19:45, 2018, the Defendant established 100 game products such as “astronomical Telecom” (rating No. CC-N-140703-002) classified by the Game Management Committee, and managed customers by means of inputting and storing game points acquired by customers in a separate solar PC owned by the game room, and made them operate a business by converting the game points among customers into 8,000 won by converting them into 10,000 won. After settling the acquisition loss of the game points managed by the Defendant or his/her employees, the Defendant, despite being aware of the fact that the game was exchanged, made it possible to use the game by inputting cash directly into the other party game machine.

As a result, the defendant given monetary value to game points and got customers to perform speculative acts by using game products, and let them do so.

2. Defendant C and Defendant A engage in a game room on the condition that Defendant C and Defendant C receive KRW 70,000 per day from the first patrol officer on January 2018, and from February 2018 to May 19, 2018, the day of enforcement from February 3, 2018, Defendant C engage in a game room on the condition that Defendant B, a business owner, receive KRW 70,000 per day, and manage the points by entering and storing the game points acquired by customers in the game room, and converting them into KRW 8,00 per 10,00 among customers.

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