logobeta
본 영문본은 리걸엔진의 AI 번역 엔진으로 번역되었습니다. 수정이 필요한 부분이 있는 경우 피드백 부탁드립니다.
텍스트 조절
arrow
arrow
(영문) 대구지방법원 2014.06.20 2014고단2172
게임산업진흥에관한법률위반등
Text

Defendant

A Imprisonment for eight months, Defendant B and C shall be punished by imprisonment for six months, and Defendant D shall be punished by a fine of KRW 1,00,000.

Reasons

Punishment of the crime

1. Joint criminal conduct by Defendant A and Defendant B

A. In violation of the Game Industry Promotion Act, Defendant A operated a entertainment room in his name as a business owner at the “G amusement room” on the first floor of the Daegu Nam-gu, Daegu-gu, and Defendant B, as a business head, was in charge of managing and directly operating employees, and offered a revised game machine for customers to use and exchange them with customers.

피고인들은 위와 같은 역할 분담에 따라, 2013. 8. 5.경부터 같은 해 11. 5.경까지 위 오락실에서, 등급분류 받은 내용과 달리 별도의 실행방법으로 게임물이 실행되고, 자동누름장치(일명 똑딱이)로 게임이 진행되어 경품이 배출되며, 각 미션별 획득 점수도 변경시킨 ‘오션나라’ 게임기 50대를 설치하여 불특정 다수의 손님이 이용하도록 제공하고, 손님들이 게임으로 획득한 경품을 환전하기 용이하게 오락실 내에서 은책갈피로 바꿔주고, 매일 아침 불상의 환전상으로부터 위 은책갈피를 재매입함으로써 손님들이 불상의 환전상을 통하여 은책갈피 1개당 수수료 10%를 공제한 9,000원에 환전해주었다.

As a result, the Defendants conspired with the above influent exchange, provided customers with game products with contents different from the rating classification, and exchanged the results of tangible or intangible punishment obtained through the use of game products.

B. Defendants in violation of the Regulation and Punishment of Speculative Acts, etc. Act conspired to engage in speculative activities through a speculative gaming machine, such as allowing many unspecified customers to engage in games using an altered and modified game machine, which is a speculative gaming machine, and exchanging books acquired as a result, at the time, at the place specified in the above paragraph (1).

2...

arrow