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(영문) 울산지방법원 2014.11.06 2014고정577 (1)
게임산업진흥에관한법률위반
Text

Defendant

A shall be punished by a fine for negligence of KRW 5,000,000, and by a fine of KRW 2,000,000.

The above fine is imposed against the Defendants.

Reasons

Punishment of the crime

1. Defendant A’s crime committed in the D Gameland is a person operating a game room under the trade name of “D Gameland” on the first floor of the building located in Ulsan-gu, Ulsan-gu, and Defendant A is a person who lends the name of a business operator to E and takes charge of managing other employees of E, and G, H, and I are employees who explain the game method to customers and exchange them.

No person shall make money exchange or arrange for money exchange with tangible or intangible results obtained through the use of game products.

Nevertheless, the Defendant, along with G, H, E, and I, installed 40 game instruments in the said D Gameland from May 30, 2013 to October 25, 2010 of the same year, and provided them to customers, and exchanged 4,500 won per chip acquired through the game by customers, after calculating 5,000 won per chip and deducting 10% fees.

Accordingly, the Defendant exchanged the results obtained through the use of game products in collusion with G, H, E, and I.

(b) No game products related business entities shall allow others to gamble or perform other speculative acts using game products, or leave them to do so;

Nevertheless, the defendant, in collusion with G, H, E, and I, had customers engage in gambling and other speculative acts in the same time, place, such as paragraph (a), and in the same manner as paragraph (a).

The crime E in the J Gameland is a person who operates a game room in the name of "J Gameland" on the second floor of the building in the building in the Nam-gu in Ulsan-gu. Defendant A is a person who lends the name of a business operator to E and takes charge of managing other employees in the Do of E, and L and M are employees who explain the game method to customers and exchange them.

Any person who has exchanged or exchanged tangible and intangible results obtained through the use of game products.

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