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(영문) 대구지방법원 안동지원 2016.11.29 2016고단671
게임산업진흥에관한법률위반
Text

[Defendant E] Imprisonment with prison labor for ten months

However, the execution of the above punishment for three years from the date this judgment becomes final and conclusive.

Reasons

Punishment of the crime

"2016 Highest 671" is an operator of the "M" (hereinafter referred to as the "M") of Ansan-si L, 102 underground floor 102, Defendant E is a person in charge of the management of the main game site, G is a person in charge of the management of the main game site, Defendant F is a person in charge of the affairs of exchanging game money acquired against customers in cash, and Defendant F is an employee of the main game site.

No one may act as a broker for the exchange or exchange of tangible or intangible results obtained through the use of a game product, but the Defendants, A, G, N,O, and P conspired with each other according to the above division of roles from November 8, 2015 to August 18, 2015 to set up 40 game instruments called “e-book” in this game site from November 8, 2015 to provide them to customers, and exchange cash equivalent to an amount calculated by deducting 10% of commission from game points obtained as a result of the game to customers.

Defendant A of the 2016 Highest 763 [2016 Highest 763] directs the overall operation of a game room in Ansan-si L and 102 "M" (hereinafter referred to as "the game room"), provides game equipment installed in the game room, and invests part of the funds for the operation of the game room in this case. Defendant G is a person in charge of the management of the game room. Defendant G is a person who is registered as the owner of the game room in this case and invests part of the funds for the operation of the game room in this case, and is a person in charge of the management of the game room, and F is a person in charge of the management of the game room, and F is an employee of the game room in this case.

No one shall arrange the exchange or exchange of tangible and intangible results obtained through the use of game products.

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