Text
1. Defendant A shall be punished by imprisonment for eight months.
2. Defendant B
(a) The defendant shall be punished by imprisonment for eight months;
(b) except that;
Reasons
Punishment of the crime
G is the owner of the business of He in Busan-gu, and Defendant B is the owner in the name of the above game room, Defendant A is the provider in the place of the above game room, Defendant C and Defendant D are employees.
No one shall provide game products, the contents of which are different from the classification obtained by the Game Rating Board, for distribution or use, or exchange, arrange or repurchase tangible or intangible results obtained through the use of game products.
Defendants conspired with G on November 18, 201, from around 10:00 to 18:10 on the same day, in order to operate the said game site, G is in charge of the operation as the owner of the said game site, and Defendant B is registered as a juvenile game providing business entity in its own name by lending the name to G. Defendant C provided the place of the said game site, Defendant C and D operated the said game site by sharing their roles, such as giving coffee and tobacco to customers. Defendant C and D operated the said game site by sharing their roles as an employee with a heart, such as providing coffee and tobacco. Defendant C and C operated the said game site, which was classified as the total use price by the game rating committee, by setting up the section of the winning, the part of the winning, and the table of the winning and the table of the winning, and added the function of the game in addition to the function of the above game site, and provided customers with the game winning the winning in regardless of their ability to use the game in 00 won near the said game site.
As a result, the Defendants conspired with G to engage in speculative activities by using speculative gaming machines, provided game products with contents different from the classification contents for distribution or use, and arranged to exchange tangible and intangible results obtained through the use of game products.
Summary of Evidence
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