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[Defendant A] The defendant shall be punished by a fine of KRW 5,000,000.
If the defendant does not pay the above fine, 100.
Reasons
Punishment of the crime
Defendant
A is a person who operates an adult PC with the trade name of “D” in the wife population C, and Defendant B (one person referred to as “E”) is a person who manages 20 adult PCs in the Gyeonggi-si area including the above “D,” and is a person who provides owners with illegal opening and alteration game products with IDs, etc. and exchange game money in cash through “G” (one person referred to as “H”) in the name of “G” (one person referred to as “F”).
1. Defendant A
(a) No person who provides a game product for remodeling or alteration shall distribute or use the game product, the contents of which are different from those of the rating received from the Game Products Management Committee, or display or keep the same for such purposes;
The defendant from January 28, 2020 to the same year.
2. From the end of 25th, “D” established six computer PC game machine and provided six game products as classified by the Game Rating Board, “I (J, K, L, etc.)” (hereinafter “D”), “I (including “K,” “L, etc.), which is a game product, provides customers with such game products, and only if they are connected to ID (N) by the manager granted from the above B while providing them, the game money is also provided as a game classification method different from the contents of the game product by using I (D). The game money also is not an indirect charging method by purchasing Ababababa, but by using a specific room in the free game channel in the game, and then the game money in which the Defendant used the game money to go beyond all customers, and the game money was provided as a game classification method different from the contents of the game by directly charging the game money to the other party who unilaterally lost the game money).
(b) A person who conducts money exchange business shall exchange or arrange for money exchange or repurchase tangible or intangible results obtained through the use of game products;