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(영문) 서울중앙지방법원 2017.06.09 2016가합513185
손해배상(기)
Text

1. All of the plaintiffs' claims are dismissed.

2. The costs of lawsuit are assessed against the plaintiffs.

Reasons

1. Basic facts

A. The parties 1) The defendant's "Mako" (hereinafter "the defendant) for 98 UM online for Kako" is the game of this case.

(2) The Defendant provided the above game on the Kakao Game, which is the online game platform of Kakao’s mobile game, and accordingly, the KaKakao Stockholm users used the above game using their mobile accounts. (2) The Plaintiffs are the users using the instant game operated by the Defendant.

B. 1) The instant game operation method 1) The instant game is a game in which users operate a team consisting of multiple game characters and puts the enemy and combat, setting up the user’s level, combat forces, etc., and acquiring items. 2) The account of the instant game is created when the user first carries out the instant game, and the “closed” used in referring to the user in the game is automatically created from the instant game without the user’s entry.

A user may change only the first time that he/she is an clinic without charge, and the first time that the clinic created could overlap, but when changing the clinic, it is impossible to change it with the already registered clinic.

3 In the game of this case, there are three kinds of stadiums, namely, “a stadium,” “KOF dispute plaque,” and “a road track,” where the users of the game of this case walk.

Among them, the KOF dispute plaque is a stadium where users with level 40 or more can enter the stadium.

On the other hand, in the game of this case, the "greening" in the game of this case was displayed by users on the basis of the numerical value of combat forces, and the defendant shall pay game items, etc. to users as compensation based on such freezing.

C. The Defendant held a special event from December 24, 2015 to December 26 of the same month.

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