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(영문) 서울중앙지방법원 2019.05.23 2018가합562358
게임계정복구 청구 및 손해배상청구
Text

1. The plaintiff's claim is dismissed.

2. The costs of lawsuit shall be borne by the Plaintiff.

Reasons

1. Basic facts

A. The defendant is a company providing multi-user online rollle-based game (MORPG): the Internet game service called "C" (hereinafter "the game of this case"), which is a multi-user online roll-based game (MORPG) at the Internet website; and the plaintiff entered into a contract for the use of the game service of this case with the defendant on August 3, 2009 and formed D accounts (hereinafter "related accounts") with E (hereinafter "the game of this case") after entering into a contract for the use of the game service of this case with the defendant on August 3, 2009, and used each character within the respective accounts.

B. 1) The contents of the instant game are as follows: (a) the user may create five accounts and create multiple characters by one account for the purpose of identifying the user in order to use the instant game. The user may run the game in accordance with the method determined by the virtual “a character” selected by the user within the account. (b) The user may create five accounts and create multiple characters by one account.

3) The user selected a specific character among the character created by the user, and in cooperation with or competition with the character of other users in the game of this case, which is a virtual space set by the Defendant, within the game of this case, in which the user created by the user, increased the level by raising the experience level of the character through the appearance test and combat particularly the Montreal match, and there is "a item" (in its kind, there is "other items" such as 'definite, such as inspection, windows, etc.', 'weapons', 'definites', 'definites', i.e., escapes, fences, brus, etc.

F) acquire “F” and “F” (in the currency used in the game of this case, items may be purchased.

(4) The user’s character is assessed according to the level, the quantity and quality of the items owned, and the F in the game of this case, so the user is able to obtain experience values, items, and F in the game of this case.

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