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(영문) 대구지방법원 2015.05.15 2015고단1328
게임산업진흥에관한법률위반등
Text

Defendant

A shall be punished by imprisonment with prison labor for a year and two months, and by imprisonment with prison labor for a period of eight months.

Daegu District Prosecutors' Office in 2015.

Reasons

Punishment of the crime

Defendant

B On August 29, 2014, the Daegu District Court sentenced two years of suspension of execution on September 6, 2014 to a violation of the Act on the Promotion of Game Industry.

1. Defendant A in violation of the Game Industry Promotion Act provided customers with contents different from those of the game products rated in the course of operating the game room together with Defendant A’s name in return for use, and solicited customers to exchange an item card obtained by using the game products.

Accordingly, from January 9, 2014 to January 16, 2014, Defendant A and B: (a) unlike the contents classified in the “F amusement room” on the 2nd floor E and the 2nd floor of Daegu Seo-gu, Daegu-gu; (b) automatically discharged free gifts by a specific meti value; (c) changed the conditions of appearance of red diving, and the conditions of reduction in the A-Gun diving box; (d) provided 50 players with the “SHT Game” game, which changed the said game machine so that many and unspecified customers can use it; (b) changed the item card acquired by the said game machine to a gold-free money exchange; (c) purchased a gold-free paper from the French currency every day; and (d) Defendant A managed the game room, such as managing and settling employees; (d) Defendant A, as a money exchange, sold it to Defendant B and 150 gold-free customers who reported their telephone numbers inside the above entertainment room to them; and (d) Defendant A and 40 gold-free players.

As a result, Defendant A provided customers with game products different from the contents of the rating classification in collusion with B, and provided customers with game products for use, and conducted business of exchanging tangible and intangible results acquired by customers through the use of game products.

2. Violation of the Game Industry Promotion Act by the defendant A and B;

A. The Defendants committed the first crime relating to the G Entertainment room are joint unemployment owners, and around February 2014.

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