logobeta
본 영문본은 리걸엔진의 AI 번역 엔진으로 번역되었습니다. 수정이 필요한 부분이 있는 경우 피드백 부탁드립니다.
텍스트 조절
arrow
arrow
(영문) 대구지방법원 2018.04.20 2018고정50
사행행위등규제및처벌특례법위반등
Text

Defendant shall be punished by a fine of KRW 2,000,000.

Where the defendant does not pay the above fine, 100,000 won shall be one day.

Reasons

Punishment of the crime

On September 14, 2017, the Defendant was sentenced to one year of imprisonment with prison labor for special injury, etc. by the Daegu District Court, and the judgment became final and conclusive on December 22, 2017.

No one shall engage in speculative acts by using slot machines or speculative gaming machines, other than speculative business, and shall engage in a business exchanging tangible or intangible results obtained through the use of game water, and shall distribute or use game water which has not been rated.

Nevertheless, while operating C, D, E, and illegal gambling entertainment rooms, the Defendant provided 'sea camping machines', which are one of the speculative gaming machines and gathered points obtained by customers.

Accordingly, the defendant from January 30, 2017 to January 16:30 of the same year.

2. From the end of 20:00 to the Daegu-gu F and the second floor, the Defendant leased the game site space as “the chief of the bar site” of the above game site upon C’s request, and C actually operated the above game site, and C purchased and installed 40 game spaces in the “sea-to-sea” game, and D was in charge of managing cash and books in the carter and exchanging them in cash and books, E provided 40 games in the “sea-to-sea” game which was not classified by the Committee on Water Management, and exchanged 50 won by converting the points obtained through the above game into 5,000 won per point.

As a result, the Defendant, in collusion with C, D, E, etc., engages in speculative activities that cause property benefits or losses to the users according to the incidental result by using speculative gaming machines, provides the users with the ungraded game material, and exchange the tangible and intangible results obtained through the use of the game product by customers.

arrow