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(영문) 부산지방법원 2020.09.18 2020고단2778 (1)
게임산업진흥에관한법률위반
Text

[Defendant A] The defendant shall be punished by imprisonment for ten months.

However, for two years from the date this judgment becomes final and conclusive, the above sentence shall be executed.

Reasons

Punishment of the crime

Defendant

A is a person who establishes a total of 90 game products of five kinds, namely, "E", "Ambling", "Cgeles", "Ambrug2", and "E" in the Busan East-gu D and 2nd floor. The defendant B and C are employees who worked from 09:00 to 16:00 in the above game area.

No one shall engage in the business of exchanging or arranging the exchange or repurchase of tangible or intangible results obtained through the use of game products.

1. The Defendant: (a) around 20:00 on December 20, 2019, exchanged 20 points obtained through the game to F (name of the customer) who visited the said place in the above game room; (b) from the amount calculated by 10,000 won per 10,000 won per al; (c) exchanged 180,000 won, which is the amount obtained by subtracting 10% of the commission, in cash, from the amount calculated by 10,000 won per al; and (d) exchanged 10,000 won in cash, at the smoking room of the above game room, around 12:00 on January 28, 2020, the Defendant exchanged F with 90,000 won in cash, at around 12:00 on January 28, 202.

As a result, the defendant has carried out a business exchange of tangible and intangible results obtained through the use of game products.

2. Defendant B and Defendant C, while serving as an employee at the time, time, and place specified in paragraph (1), knew of the fact that they are engaged in the business of exchanging tangible and intangible results obtained through the use of game products as seen above, the Defendants, by using a program circulation (UPOS) installed in the game machine so that customers, such as F, can receive a benefit obtained through the use of game products from A, operated the costs obtained from the game machine to be accumulated or deducted, and directed customers of the time and place for exchange.

As a result, the Defendants aided and abetted the exchange of tangible and intangible results acquired by A through the use of game products.

Summary of Evidence

1. Defendants’ each.

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