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(영문) 광주지방법원 2014.01.17 2013고단5552
게임산업진흥에관한법률위반등
Text

1. Defendant A shall be punished by imprisonment with prison labor for a year and two months;

The 18th computer main body, the 18th computer monitors;

Reasons

Punishment of the crime

Defendant

A on December 15, 2010, the Gwangju District Court sentenced ten months of imprisonment with prison labor for a violation of the Game Industry Promotion Act, etc. and terminated the term of imprisonment on July 29, 201 and on August 28, 2011, and Defendant B was sentenced to a suspended sentence of eight months for a violation of the Korean Racing Association Act at the Gwangju District Court on October 24, 2013 and became final and conclusive on November 1, 201.

1. The Defendants’ joint crime Defendant A is the owner of the Epic room in Gwangju Northern-gu, and Defendant B is the management employee of the above Epic room.

From December 20, 2012 to July 1, 2013, in collusion, the Defendants installed 18 computers at the above scam room from around December 20, 2012 to around July 1, 2013, and provided online game products with piracy, hampia, lampia, lampia, lamba, and so on, the Defendants kept a manager page that does not exist in the classified contents, and provided the ham and password generated in advance to customers with money from customers and charged them freely with game money by receiving money from customers.

The customers who charged with the game money are faced with the Internet prize, and gambling such as Baduks, etc., and the Defendants automatically accumulated a certain amount of the printing amount for customers, and they exchanged the remaining game money in cash after the game.

As a result, the Defendants conspired to open gambling spaces on the Internet for the purpose of profit-making and exchanged the results acquired through games for the purpose of exchange.

2. The defendant A’s crime online online game, piracy game, mass-wave game, etc. is a game with other users who connected with the game money at the same time by charging for the game money by accessing the users, and the structure that stores a certain amount of money and acquires a certain amount of money from the total sales with a reserve fund, and the resident registration number to prevent a change of money from being changed to gambling.

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