logobeta
본 영문본은 리걸엔진의 AI 번역 엔진으로 번역되었습니다. 수정이 필요한 부분이 있는 경우 피드백 부탁드립니다.
텍스트 조절
arrow
arrow
(영문) 서울남부지방법원 2016.12.02 2016고단4639
게임산업진흥에관한법률위반
Text

1. Defendant A shall be punished by imprisonment with prison labor for one year and three months;

However, the above punishment shall be imposed for two years from the date this judgment becomes final and conclusive.

Reasons

Punishment of the crime

Defendant

A is a person who provides Internet computer game facilities in the name of Yangcheon-gu Seoul Metropolitan Government and the first floor with seven computers and "DPC bank". Defendant B is a head of the office responsible for the management of overall business, such as revenue and expenditure, and employees, etc. in the above PC room, and E (Suspension of Prosecution on the same day) is an employee who is in charge of the duties, such as contact with customers in the above PC room, and “Swit Game” was rated by the Game Rating Board with the content that the user directly produces ID and enjoys games.

No one shall provide the contents of a game product with contents different from those classified by the Game Rating Board for the distribution or use, display or keep for such purposes, and exchange, arrange exchange, or repurchase the results of tangible or intangible obtained through the use of the game product as a business.

Nevertheless, Defendant B and E, according to Defendant A’s instructions from July 5, 2016 to July 11, 2016, received cash directly from an unspecified number of customers who found at the said PC, and thereafter, Defendant B and E deposited approximately eight (8) ice games on the ID of the “St Game” site, which had been held in advance at the said PC, with approximately 10,000 won in cash, and had customers enjoy the game at the ice Game site using the said e-mail, and had customers enjoy the game at the same rate as in exchange for money.

In collusion with E, the Defendants provided game products with contents different from the rating of the Game Rating Board, and exchanged and arranged intangible results obtained through the use of game products as a business.

Summary of Evidence

1. Defendants’ respective legal statements 1.1.

arrow