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(영문) 제주지방법원 2015.07.24 2015고단793
게임산업진흥에관한법률위반
Text

A defendant shall be punished by imprisonment for not less than one year and six months.

14,000,000 won shall be additionally collected from the defendant.

Reasons

Punishment of the crime

【Criminal Power】 On February 15, 2013, the Defendant was sentenced to imprisonment with prison labor for a violation of the Game Industry Promotion Act at Jeju District Court on February 15, 2013, and completed the execution of the sentence in the Jeju Prison on March 3, 2014.

【Criminal Records】

1. Defendant A and C jointly assumed the operating fund with Defendant C, and the above C, as the owner of the business, are responsible for the operation of the game room, and the Defendant, as the head of the business, was recruited to operate the illegal game room in such a way as to install the game without being classified into the rating in the PC of the D 2nd Eth E in Jeju.

The defendant and C shall be from January 2015 to the police officer of the same year.

3. Until May 3, 200, a game product called 'EPC', which was a game product not classified in the above 'EPC' game, was installed by downloading from the Internet website 68 to the e-mail 68th unit, and had many unspecified customers who find the above game play the game, and had them exchange the remaining amount excluding 10% of the fee among the points obtained by the customers through the game.

As a result, the defendant provided game products not classified in collusion with the above C for customers' use, and carried on business exchanging the results obtained through the use of game products.

2. No person who commits single offense by the defendant shall provide game products for distribution or use, the contents of which are different from the classification obtained by the Game Products Management Committee, or display or keep the same for such purposes;

Nevertheless, the Defendant from March 31, 2015 to the same year.

4. By the end of 26.2, the GPC game run by the Defendant’s operator in Jeju City F sets up a game to many unspecified customers by indirect methods, such as handphones, account transfer, and coophones settlement, etc. from the Game Management Committee.

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