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(영문) 서울서부지방법원 2015.02.13 2014고단3333
게임산업진흥에관한법률위반
Text

Defendant

A shall be punished by imprisonment with prison labor for six months and by a fine of five hundred thousand won.

Defendant

B does not pay the above fine.

Reasons

Punishment of the crime

Defendant

A The game room business owner without trade name on the D-1st floor in Jung-gu in Seoul, and the defendant B received 70,000 won per day from the defendant A as an employee of the above game room and performed the game machine information and the customer's heart.

1. No one shall provide game products for the distribution or use, which have not been rated by the Game Rating Board, or display or store them for such purposes;

Nevertheless, the Defendants conspired, from September 10, 2014 to September 11, 2014, set up 20 computers with 's game products' in which 's game products' were not classified by the Game Rating Board in the above game site, and provided them to unspecified multiple customers for use.

2. No one shall allow any person to engage in gambling or other speculative acts using game products, and exchange, exchange, arrange for exchange, or repurchase tangible or intangible results, such as scores obtained through the use of game products, etc.;

Nevertheless, the Defendants conspired to establish a "Scar" game at 20 computers at the time and place stated in the preceding paragraph, and then charged points to customers who have left the game with 10,000 won per 10,000 won per card, and run a business by converting the accumulated points up to 300,000 won with the so-called mergical and example function, thereby allowing customers to perform speculative acts using game products, and exchange points, etc. obtained through the use of game products.

Summary of Evidence

1. Defendants’ respective legal statements

1. Each statement of E, F, G, and H;

1. Application of respective existing Acts and subordinate statutes of subparagraphs 1 through 10 of this Article;

1. The Criminal Act concerning criminal facts under Article 44 (1) 1, Article 28 subparagraph 2, Article 44 (1) 2, and Article 32 (1) 1 of the Act on the Promotion of Game Industry;

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