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(영문) 청주지방법원 2013.10.17 2012고단2643
게임산업진흥에관한법률위반등
Text

A defendant shall be punished by imprisonment for two years.

However, the execution of the above punishment shall be suspended for three years from the date this judgment becomes final and conclusive.

Reasons

Punishment of the crime

On October 24, 2012, the Defendant was sentenced to imprisonment with prison labor for a violation of the Act on the Promotion of Game Industry at the Cheongju District Court on October 24, 2012, for one year and six months, and three years of suspended execution, and such judgment was finalized on November 1, 201 of the same year.

Criminal facts

1. The same year from March 17, 2009 to the defendant who violated the Game Industry Promotion Act due to the provision of game products not rated;

4. From the 16:00 on March 13, 198, a game room of “D” on the floor C1st, is operated, and only title is identical to that of “D” on the game room. The game room is installed with 40 game machine of “Juvenile and Sea” without being rated due to an unlawful alteration or alteration, and a large number of unspecified customers who find the place may exchange 10,000 won of cphones with the cphones installed therein, and then make the game available in such a way that, if a cphones are put into the game machine of this case, the number of cphones shown on the screen of the game machine and the points points are applied or lost according to the result thereof.

As a result, the defendant provided game products not classified by the Game Rating Board for use.

2. The Defendant violating the Game Industry Promotion Act, by promoting speculation through the provision of free gifts, etc., by promoting the use of a large number of unspecified customers, as described in paragraph (1) of this Article, provides game products to put the points obtained by customers into the charging card through the card instruments attached to the said game machine as if they were accumulated points of at least 5,000, and then re-enter them into the charging card and exchange them with one 5,000 won per oophone, and allowing them to re-be engaged in the said game with the charged oophones, or exchange them with the charging card and oophones according to the points entered in the charging card.

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