logobeta
본 영문본은 리걸엔진의 AI 번역 엔진으로 번역되었습니다. 수정이 필요한 부분이 있는 경우 피드백 부탁드립니다.
텍스트 조절
arrow
arrow
(영문) 청주지방법원 2019.02.22 2019고정46
게임산업진흥에관한법률위반
Text

Defendants shall be punished by a fine of three million won.

If the Defendants did not pay the above fine, only 100,000 won.

Reasons

Punishment of the crime

No one shall engage in the business of exchanging or arranging the exchange or repurchase of tangible or intangible results obtained through the use of game products.

Nevertheless, on October 27, 2017, from around January 27, 2017 to January 12, 2018, the Defendants invested KRW 30,000,000 in the third floor (area 301.24 square meters) of the building located in Cheongju-gu, Chungcheongnam purchased and installed 70 games from a game machine sales business entity known through the Internet. After registering “Juvenile Game Business Operators” in the name of “G”, the Defendants exercise overall control over the operation of the above game room in the name of “G” after the registration of “Juvenile Game Business Operators”, and E sent promotional letters to the game room with the phone number of customers from “E”, and E, upon request for the exchange of 30,000 won per hour, by inserting the 30,00 won per hour to the game, they exchange the 10,000 won to the above game room in cash, and Defendant 10,0000 won per day after the request for the exchange of points.

As a result, in collusion with C, D, and E, Defendants were engaged in the business of exchanging tangible and intangible results obtained through the use of game products.

Summary of Evidence

1. Defendants’ respective legal statements

1. Each prosecutor's interrogation protocol on D and E;

1. Statement by the prosecution against C;

1. Each police suspect interrogation protocol of E, D, or C;

1. Each investigation report (in relation to the statement of D, accompanied by a detailed statement of deposit transactions in D), each deposit transaction, and details of account transactions in E and I;

1. Investigation report (specific period of service of a suspect A or H):

1. A report on the analysis of digital evidence;

1. Application of 55 copies of evidence photographs; and

1. The Defendants: Article 44 (1) 1, Article 28 subparagraph 2, and Article 32 (1) 7 of the Game Industry Promotion Act, Article 30 of the Criminal Act, and the choice of fines, respectively,

1. Defendants to be detained in the workhouse: each of them.

arrow