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(영문) 수원지방법원 2015.10.07 2014고단6376
게임산업진흥에관한법률위반
Text

Defendants are not guilty.

Reasons

1. The summary of the facts charged is that Defendant C is a person engaged in the general game providing business under the trade name of “I game room,” and Defendant A and Defendant B are employees of the above game room.

From January 1, 2014 to July 16:30, 2014, the Defendants operated the game room in such a way as “I Game room” on the part of Suwon-si J 1st, Defendant C operated the game room, Defendant A, and Defendant B, as the chief of the above game room, by entering points in a certificate of points custody or entering points in a certificate of points custody into the game machine of another customer, and by managing the game room such as cleaning and employee management.

The Defendants: (a) input at least 1,000 won in the game machine in the above game room is given 1,000 points; (b) the game was carried out once with 100 points each time; and (c) the game was set up 65 units per time in the hard 3 game season in which the maximum of 100,000 points are won or more; and (d) even though the original game method of the above game machine does not provide a method of accumulating the points, the Defendants, at the request of the customers, input the points on the points storage card to enable the customers to resume the game, thereby giving them an exchange value in the points storage; and (e) input the points on the points storage of the customer’s points into the game machine using the other customers.

Accordingly, Defendant C and Defendant A conspired with customers from January 1, 2014 to July 16:30, 2014, and Defendant B from June 25, 2014 to July 16:30, 201, and left them unattended to engage in gambling and other speculative acts using game products, or to have them do so.

2. Determination

A. 1) First, the Act on the Promotion of Game Industry (hereinafter “Game Industry Promotion Act”) provides the Defendants with a score keeping card so that the Defendants may use the remaining points from the game result obtained to customers later.

"Gambling" as referred to in Article 44 (1) 1, and others.

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