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(영문) 인천지방법원 2020.08.20 2020고단1075
게임산업진흥에관한법률위반
Text

Defendants shall be punished by imprisonment for six months.

However, for one year from the date this judgment became final and conclusive against the Defendants.

Reasons

Punishment of the crime

Defendant

B is a person operating a "D Game Center" in the Jung-gu, Incheon, and the second floor, and the defendant A is a money exchange for the above game room.

No one shall engage in business of exchanging tangible or intangible results obtained through the use of game products.

Nevertheless, the Defendants were from April 2019 to the same year.

5. By the end, around the end, approximately 30 game machines on which game products, such as “spora license”, “spora license”, and “spoking”, were installed and made available to unspecified customers, and they exchanged in cash, with the points obtained by customers, with the exception of 10% in fee.

As a result, Defendants conspired to exchange tangible and intangible results obtained through the use of game products for business purposes.

Summary of Evidence

1. The suspect interrogation protocol of the Defendants as to Defendant B’s interrogation protocol as to Defendant B of each court statement

1. The police statement of E;

1. Investigative reports (Analysis of the submitted images of a reporter), investigation reports (in cases of attaching on-site photographs at the time of seizure);

1. Application of Acts and subordinate statutes on seizure records and list of seizure;

1. Relevant legal provisions and the Defendants’ choice of punishment concerning criminal facts: Articles 44 (1) 2 and 32 (1) 7 of the Act on the Promotion of the Game Industry; Article 30 of the Criminal Act; the choice of imprisonment

1. Defendants on probation: Article 62(1) of the Criminal Act

1. Confiscation Defendant B: Article 44(2) of the Act on the Promotion of the Game Industry [the Prosecutor is seeking the confiscation of a certificate of no working, No. 4(A. 5(Real Estate Monthly Contracts), and No. 6(B) of the certificate of no working, but this does not constitute game products owned or occupied by a person who conducts business of exchanging tangible and intangible results acquired through the use of game products, namely game products owned or occupied by a person who conducts business, namely, those obtained through the use of game products, profits generated by such criminal acts, and property derived from criminal proceeds.

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