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(영문) 청주지방법원 2014.08.29 2014고단156 (1)
사행행위등규제및처벌특례법위반등
Text

Defendant

A Imprisonment with prison labor for a year and six months, and for a defendant B, for eight months, and for six months, respectively.

, however, the defendant.

Reasons

Punishment of the crime

[Criminal Justice] On November 29, 2013, Defendant A was sentenced to a suspended sentence of one year of imprisonment for special larceny at the Cheongju District Court on the ground of a special larceny on November 29, 2013, and the judgment became final and conclusive on December 7, 2013, and is currently under the grace period.

[2014 Highest 156] No one shall provide game products that have not been classified by the Game Rating Board for use, and shall exchange, exchange, arrange for exchange, or re-purchase the tangible or intangible results obtained through the use of the game products, and shall engage in speculative business by using slot machines or speculative gaming machines, other than speculative business.

1. The criminal conduct committed by Defendant A and H;

A. In collusion with H, Defendant A manages the game room by investing funds necessary for the operation of the game room and exchanging them to customers in the game room; Defendant A shared the role of purchasing and installing the game room in water and by purchasing the game machine; H employed I and J as an employee; from April 2013 to May 2013, 2013, in the game room with no trade name on the first floor of the K-si, Cheongju-si during the period from May 2013 to May 2013, the game room without the trade name of two stories from May 2013 to from May 2013, 200, Defendant A provided 15 game machine of “sea open” which was not classified by the Game Rating Board to make use of the game room to customers; Defendant A deducted 50% of the fee per 10% from the game score acquired by customers by inserting cash into the game machine; and 50% of the fee per cash exchange.

As a result, Defendant A provided game products not classified in collusion with H for use by customers, and exchanged with results obtained through the use of game products for business purposes, and gain or loss of property according to the incidental results during the business period.

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