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(영문) 수원지방법원 평택지원 2013.04.18 2013고단187
게임산업진흥에관한법률위반
Text

A defendant shall be punished by imprisonment for not less than one year and six months.

The office of the horizontal Housing Site Office of the Suwon District Prosecutors' Office No. 5 and 6 of seized evidence shall be 2012.

Reasons

Punishment of the crime

A person shall neither distribute nor use game products, the contents of which are different from the contents of the rating classification, nor exchange or arrange exchange or exchange or repurchase of tangible or intangible results obtained through the use of the game products.

1. The Defendant, as the owner of a mutual influent game room on the first floor of Pyeongtaek-si C, installed 90 game machine, which is a game machine, 10,000 won, which is the remainder after deducting 10% commission fees from the points acquired through the game, from September 11, 2012 to September 15, 2012, had customers enter the game using the said game machine, and had customers enter 10,000 won, which is the remainder after deducting 10% commission fees from the points acquired through the game.

As a result, the defendant exchanged the tangible and intangible results obtained through the use of game products as a business, and provided game products with contents different from the contents of the classification.

2. On September 22, 2012, the Defendant was the owner of the game room with Pyeongtaek-si D fourth floor. On September 2, 2012, the Defendant set up 69 game machine, which had arbitrarily added the example and metaology function and automatic progress function differently from the contents classified by the Game Rating Board, and had customers play the game by using the said game machine, and had them play the game, and then had customers play the game, and exchange 4,500 won, which is the remainder after deducting 10% commission fees from the points acquired through the game.

As a result, the defendant's act of exchanging tangible and intangible results obtained through the use of game products is a business, and game products with contents different from the contents of the classification.

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