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(영문) 전주지방법원 군산지원 2016.12.21 2016고단1147
게임산업진흥에관한법률위반
Text

A defendant shall be punished by imprisonment for six months.

However, the execution of the above punishment shall be suspended for two years from the date this judgment becomes final and conclusive.

Reasons

Punishment of the crime

No one shall exchange, arrange for exchange or repurchase tangible and intangible results obtained through the use of game products as a business.

Nevertheless, around December 2, 2014, the Defendant: (a) purchased the Internet Game (www.hangme.com) with the trade name “D” after installing three computers; (b) recruited approximately 100 members with the name of “E”; and (c) joined the website “E” site where the name can be known; and (d) exchanged the Internet Game money from B with the name of “D,” and transferred KRW 596,000 by transfer of KRW 59,000 from the game; and (b) purchased the said 390 members from members, etc. from “D” until February 11, 2016, the Defendant purchased the said Y in the name of “E” online game with the name of “D,” and then transferred it to the Plaintiff through the said 390 members, etc. as indicated in the separate account transaction by means of money transfer from “E”.

In addition, at around December 2, 2014, the Defendant sold sacker money of a game to non-member (the nominal holder I) and received 50,000 won from the Defendant’s new bank account in the name of G. From around that time to February 12, 2016, the Defendant sold sacker money of a game over 647 times in total and deposited 40,019,000 won with the said new bank account, as stated in the separate account transaction statement, from that time to February 12, 2016.

Accordingly, the defendant was engaged in business of exchanging intangible results obtained through the use of game products.

Summary of Evidence

1. Defendant's legal statement;

1. Police suspect interrogation protocol of the accused;

1. Investigation Report - Attachment of the results of the second execution of the account immediately before and after the immediately before, and the submission of Acts and subordinate statutes governing account transactions;

1. The game industry promotion, inclusive, by relevant Article of criminal facts and the choice of punishment;

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