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(영문) 춘천지방법원 영월지원 2015.10.23 2015고단337
게임산업진흥에관한법률위반
Text

Defendant

A Imprisonment of 10 months, and Defendant B shall be punished by a fine of 3 million won.

Defendant

B The above fine shall not be paid.

Reasons

Punishment of the crime

Defendant

A is a general game providing business entity that operates “E game room” on a scale of approximately 191 square meters from around April 2013 to March 8, 2015. Defendant B is a person employed by Defendant A in the above game room from January 2015 to work as an employee.

No one shall engage in the business of exchanging or arranging exchange or repurchase of tangible and intangible results (referring to game money prescribed by Presidential Decree and things similar thereto prescribed by Presidential Decree, such as score, premiums, and virtual currency used in game) acquired through the use of game products.

Nevertheless, from October 2014 to March 8, 2015, Defendant A established 90 game instruments, such as “public king” and “fishing,” in the above game room, and made an unspecified customer use it, and as a result, when the customer obtains at least 20,000 points, Defendant A paid cash to the customer by calculating the amount of KRW 1 per one day, and Defendant B paid the cash to the customer. From January 2015 to March 8, 2015, Defendant B exchanged the points obtained from the unspecified customer in the above game room by having the individual customer exchange or exchange the cash equivalent to KRW 2,00,000 per day. The Defendants exchanged the cash equivalent to the average of the daily customers during the above period.

As a result, Defendants conspired to exchange tangible and intangible results obtained through the use of game products for business purposes.

Summary of Evidence

1. Defendants’ respective legal statements

1. Police suspect interrogation protocol regarding F;

1. The police statement of the game room user G;

1. The screen screen of a video closure, records of seizure, and seized Articles and photographs;

1. A report on internal investigation (E-game shooting and video analysis) and each investigation report Nos. 9,10 of seized articles, information on game apparatus, and game room.

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