Text
Defendant
A shall be punished by a fine of 20 million won, and Defendant B shall be punished by a fine of 3 million won.
The Defendants were punished by fine.
Reasons
Punishment of the crime
No one shall provide for the distribution or use of, or display or keep for, a game product different from the details of a rating, and shall exchange, exchange, arrange for exchange or repurchase the tangible or intangible outcome obtained through the use of the game product for a business purpose.
Nevertheless, the Defendants established 50 game machine for "glars", including points settlement function, unlike the rating in "D Game Chapter on the second floor of Chuncheon City building C" from October 18, 2017 to June 11 of the same year. Defendant A is a business owner, Defendant B is an employee of money exchange, and Defendant B manages the entire game site as an employee, and let many unspecified customers find the place and play a game by having them put cash in the game in the game machine, and then, the Defendants confirmed the exchange-only card discharged as the result of the game with a premium of 5,00 won and deducted 10% from commission.
As a result, the Defendants conspired to use game water different from the rating contents, or displayed or stored for that purpose, and exchanged gift, which is the result obtained through the use of game water, as a business.
Summary of Evidence
1. Defendants’ legal statement
1. Statement;
1. Registration of a new business, each relevant photograph;
1. A protocol of seizure and a list of seizure;
1. Application of Acts and subordinate statutes to criminal investigation reports (related to attachment of seized books), investigation reports (related to the opening and alteration of a hunting machine), investigation reports (related to attachment of responses as a result of appraisal);
1. The Defendants: Article 45 subparag. 4 of the Game Industry Promotion Act and Article 32 subparag. 2 of the same Act; Article 30 of the Criminal Act (the provision of the use, display, and storage of contents different from those of the game products classified as the class), Articles 44(1)2 and 32(1)7 of the Game Industry Promotion Act.