Text
Defendant
A In October and April, 1 year and April, Defendant B’s imprisonment, Defendant C’s fine of KRW 3,00,000, and Defendant D.
Reasons
Punishment of the crime
[criminal power] Defendant E was sentenced to imprisonment with prison labor for violating the Act on Special Cases concerning Regulation and Punishment of Speculative Acts, etc. at the Changwon District Court on September 27, 2012, and the said judgment became final and conclusive on January 10, 2013.
Defendant
On May 29, 2012, F was sentenced to six months of imprisonment with prison labor for a violation of the Act on Special Cases concerning Regulation and Punishment of Speculative Acts, etc. in the Jinwon District Court's Jinju branch, and the said judgment became final and conclusive on January 10, 2013.
【Criminal Facts】
(2013 Highest 397)
1. Defendant A, C, and D are the owners operating a game room with the trade name of “K” in the second floor of the commercial building in J in J in J in J in J in J in J in J in J in J in Jinju, and in fact, Defendant C and Defendant D are the employees in charge of monitoring CCTV visitors in the above game site and monitoring them by CCTV monitors and arranging money.
No one shall conduct an act of distributing or providing a game product not rated for use, or exchange or arrange for exchange or repurchase of tangible or intangible results obtained through the use of a game product or engage in business.
Nevertheless, from September 21, 2012 to February 24, 2012, the Defendants conspired to set up 39 opic 10,000 won in which the “sea-to-sea camping” program, which is a speculative game that was refused to be classified in the said game site, was provided to unspecified customers for use, and customers exchanged 180,000 won in cash, which is the remainder after subtracting 10,000 won in case of 20,000 won in which the points obtained through the use of the said game are converted by the customers.
As a result, the Defendants conspired to provide ungraded game products for use, and exchange the results of tangible and intangible results obtained through the use of game products, and obtained profits equivalent to 8,568,000 won by engaging in speculative activities as a business using speculative gaming machines.
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