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(영문) 대전지방법원 2015.09.25 2015고단2180
사행행위등규제및처벌특례법위반등
Text

Defendants shall be punished by imprisonment for six months.

However, with respect to Defendant AF, it shall be for two years from the date this judgment becomes final and conclusive.

Reasons

Punishment of the crime

[criminal record] On May 25, 2004, Defendant A was sentenced to nine years of imprisonment by the Seoul Central District Court for a crime of violation of the Act on the Punishment of Sexual Crimes and Protection of Victims, etc. (special robbery, etc.) and completed the execution of the sentence in the Daejeon Prison on April 1, 2013.

【Criminal Facts】

Defendant A is a business owner operating "AJ Gameland" at the AI and the second floor of Daejeon-gu, Daejeon-gu, and Defendant AF is an employee in charge of money exchange and the heart of customers in the above game.

From August 2014 to September 25, 2014, the Defendants conspired to establish a total of 88 games, including 68 games for “sea of leisure” and 20 games for “blue Hun-Ga” in the said AJ Gameland. The marine games for the said credit were not classified by the Game Management Committee, and the “sea Hun-Ga” games for which the said Blue Hun-Ga Hun-Ga was not classified by the Game Management Committee were installed and provided to unspecified number of customers for use, and the customers exchanged points obtained by inserting cash in cash.

As a result, the Defendants conspired to distribute or use the ungraded game products and exchanged tangible and intangible results obtained through the use of the said game products for the purpose of engaging in speculative activities using speculative gaming machines.

The defendant A runs a game room with no trade name on the first floor of the building located in Seo-gu Daejeon, Seo-gu.

On October 22, 2014, the Defendant: (a) set up 110 games with “the sea of leisure” at the above place; (b) set up a sea-going game which did not receive a rating from the Game Management Committee in the said game machine; (c) provided an unspecified number of customers for use; and (d) allowed customers to put 10,000 won into the game machine.

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