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(영문) 부산지방법원 2014.03.12 2013고단9422
게임산업진흥에관한법률위반
Text

Defendant

A shall be punished by imprisonment with prison labor for six months and by imprisonment for four months.

However, for two years from the date this judgment becomes final and conclusive.

Reasons

Punishment of the crime

1. No person who violates the Game Industry Promotion Act by Defendant A shall engage in an act of exchanging or arranging the exchange or re-purchase of tangible and intangible results obtained through the use of game products, and shall not provide game products with contents different from those of the rating;

From October 18, 2013 to November 6, 2013, the Defendant: (a) entered game money from customers in Busan Seo-gu Da and 3’E’s “E”; (b) made use of a mass-wave game (htp:///ypme.kr) classified by the Internet online “high-speed” game (high-saw, spacker, spacker), and (c) made it possible for customers to have access to the management program site of the said mass-wave game that was made in an irregular manner, and (d) exchanged the scores earned by the customers into KRW 1,000 per cash of 1,00 won.

2. Defendant B’s violation of the Game Industry Promotion Act was assisted by facilitating Defendant A’s violation of the respective game industry promotion Act by harming money exchange, etc. while managing business establishments under the employment of Defendant B at the above temporary holiday and the above place.

Summary of Evidence

1. Defendants’ respective legal statements

1. A report on internal investigation:

1. Application of Acts and subordinate statutes on police seizure records and list of seizure;

1. Article 45 subparagraph 4 of the Act on the Promotion of Game Industry, Article 32 (1) 2 of the Act on the Promotion of Game Industry (the use of game products different from the classification of game products), Article 44 (1) 2 and Article 32 (1) 7 of the Act on the Promotion of Game Industry (the exchange of game products results), and Article 45 subparagraph 4 and Article 32 (1) 2 of the Act on the Promotion of Game Industry, and Article 32 (1) 2 of the Criminal Act, Article 32 (1) of the Criminal Act (the use of game products different from the classification of game products), and Article 44 (1) 2 and Article 32 (1) 7 of the Act on the Promotion of Game Industry

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