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(영문) 대전지방법원 2012.11.23 2012고단1800
사행행위등규제및처벌특례법위반
Text

Defendant

B Imprisonment of 10 months, Defendant C shall be punished by imprisonment of 6 months, and Defendant A by fine of 1,00,000 won.

Reasons

Punishment of the crime

No one shall engage in the business of giving financial gains or losses to the users by using machines, tools, etc. which are likely to attract a speculative spirit.

1. Defendant B, from March 17, 201 to April 16:25, 201, Defendant B established the five-story game room in the 5th floor of the building located in Daejeon Seo-gu E, Daejeon, with 71 game equipment “marine camping out,” and 18 game equipment, with 10,000 won for many unspecified customers, and with 10,000 won for an unspecified number of customers, and with 10,000 won for a certain screen, and with 10% accumulated on the game machine screen. The accumulated score was deducted from 10,000 won as commission, and then raised profits of KRW 10,000,000 for money exchangeing KRW 10,000 for each day, Defendant C received KRW 90,000 per day from the above Party B, and Defendant C received KRW 90,000 from the above customers and managed the above cigarette in the middle of the week.

As a result, the Defendants conspired to engage in the business of giving financial benefits or losses to the users according to the incidental results.

2. Crimes committed by Defendant B and A;

A. Defendant B, from April 4, 201 to April 11:40, 201, the Defendant installed 70 game equipment “sea-to-sea” in the second floor game room located in Daejeon U.S. F, and run the business of giving financial benefits or losses to the users according to the incidental result by raising the profits of KRW 3 million per day, using the method as prescribed in the foregoing paragraph (1).

B. On April 5, 201, from around 09:00 to April 11:40, 201, Defendant A installed a two-story game room in the building F located in Daejeon Sung-gu, Daejeon-gu, with about 70 game machine “sea-to-sea”, which is an electronic amusement device, in accordance with the foregoing paragraph (1), and used approximately KRW 3 million per day by raising profits.

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