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(영문) 인천지방법원 부천지원 2015.03.05 2014고단3338
게임산업진흥에관한법률위반
Text

A defendant shall be punished by imprisonment for six months.

However, the execution of the above punishment shall be suspended for two years from the date this judgment becomes final and conclusive.

Reasons

Punishment of the crime

No one shall distribute or use game products, the contents of which are different from those of the game products management committee, provide them for the use thereof, or display or keep them for such purposes, and no one shall arrange exchange or exchange of tangible or intangible results obtained through the use of the game products or engage in business of repurchase thereof.

Nevertheless, on October 13, 2014, from around 17:00 to October 21:40, 2014, the Defendant created a screen based on D, an Internet site, from the “CPC” operated by the Defendant on the 1st floor of the building in Bupyeong-si, Sincheon-gu, 2014 to October 16, 2014. In the case of games, such as the Internet height saws, saws, saws, and Baduks, customers directly purchased the game money on the pertinent site, or filled the game money on the pertinent site through pre-paid card, and then they should play the game. However, even though they received money from customers, they provided game products different from the contents of the game products rated by directly charging KRW 10,000 per cash PC with KRW 10,000,000, the game money was exchanged to customers for 10000,0000.

As a result, the defendant provided game products different from the rating contents to customers for use, and exchanged tangible and intangible results obtained through the use of game products.

Summary of Evidence

1. Defendant's legal statement;

1. E statements;

1. Application of Acts and subordinate statutes on internal investigation reports, records of seizure, list of seizure, certificate of registration of providers of Internet computer game facilities, and on-site photographs;

1. Relevant Article of facts constituting an offense, subparagraph 4 of Article 45, and Article 32 (1) 2 of the Act on the Promotion of Alternative Game Industry (referring to cases where game products, the contents of which are different from those of the game products, are used or provided);

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