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(영문) 대구지방법원 2015.09.24 2014고단4723 (1)
게임산업진흥에관한법률위반등
Text

A defendant shall be punished by imprisonment for not less than eight months.

However, the execution of the above punishment shall be suspended for two years from the date this judgment becomes final and conclusive.

Reasons

Punishment of the crime

The Defendant, while operating B, C, D, E, F, G and F exchange employees and illegal gambling entertainment rooms, provided game products, different from the contents of the classification, and conspired to exchange premiums acquired as a result of the operation of the game room with the game products, which are opened and altered, and the game software, which is a speculative entertainment device.

As a result, C and D, as a common unemployment, established 40 game places, from November 4, 2012 to November 7, 2012, with which users’ net judgment ability and physical strength are required, in the “I Gameland,” located on the H2nd floor in the Dong-si, Chungcheongnam-si, the game is terminated if the game is erroneous, and if the answer is appeared more than two consecutive times in the same location, the following answers are classified to appear in a different location from the above one, and the following answers are changed to make it possible to appear more than three consecutive times in the same location so that they may appear, so that the game places are settled with profits while employing and managing the employees, etc., providing them to many and unspecified customers, and receive 50% order of operation of the game site, such as illegal exchange profits, and the Defendant and the employees of the two and the employees of each customer were made up 80% order of management of the game site, and the Defendant and the employees of each customer were made up 50% order of operation of the game site.

As a result, in collusion with the above B, the defendant provided game products with contents different from the classified contents, and had customers engage in the business of exchanging tangible and intangible results acquired through the use of game products.

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