Text
Defendant
A Imprisonment with prison labor of one year and six months, Defendant B's imprisonment with prison labor of six months, and Defendant C shall be punished by imprisonment with prison labor of eight months.
except that this shall not apply.
Reasons
Punishment of the crime
1. No person who commits the speculative acts of Defendant A and Defendant B may engage in the speculative acts as a business using slot machines or speculative gaming machines;
On June 201, the Defendants engaged in a game providing business with the trade name “H”, and Defendant B invested KRW 15 million to Defendant A, thereby receiving 15% of the proceeds from the game room. The remainder of the proceeds had to be obtained by Defendant A, and around that time, Defendant B delivered KRW 15 million to Defendant A.
From June 23, 201 to July 22, 2011, the Defendants, unlike the contents of the rating classification conducted by the Game Rating Board in Daejeon Jung-gu, Daejeon, set up 70 clock-game games with the “sea-to-sea” game machine, and then set up 10,000 clock points when inserting one clock-to-face clock-to-face clock-to-face clock-to-face clock-to-face clock-to-face clock-to-face clock-to-face clock-to-face clock-face clock-to-face clock-to-face clock-to-face clock-to-face clock-to-face clock-to-face clock-to-face 5,000 won, and exchanged KRW 500,500.
In this way, the Defendants conspired with each other to engage in speculative activities by using the speculative gaming devices.
2. Defendant A’s crime;
A. On July 22, 2011, the Defendant violated the Punishment of Violences, etc. Act (joint injury) jointly with two employees in the name of the victim (hereinafter “employee 1” and “employee 2”), and the victim I (50 years of age) who was a guest in the entertainment room in the above “H” around July 22, 201, expressed the victim I (50 years of age) who had been a guest in the game while playing the game and talked about the victim’s complaint against the game machine, he she saw an employee 1 to put the victim’s arms and put the victim’s shoulder into the floor, put the victim into the entertainment room, and led the victim to the office in the entertainment room.
Within the above office, 1 employee is a victim.