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(영문) 제주지방법원 2015.08.21 2015고단667
게임산업진흥에관한법률위반
Text

A defendant shall be punished by imprisonment for not less than eight months.

However, the execution of the above punishment shall be suspended for two years from the date this judgment becomes final and conclusive.

Reasons

Punishment of the crime

1. From May 12, 201 to May 15, 2011, the Defendant violated the Game Industry Promotion Act relating to C Game Places: (a) operated the “C Game Center” in Seopo-si from May 12, 2011 to from May 15, 201; (b) operated the game in Seopo-si; (c) instead of being rated by the Game Industry Management Committee, the Defendant, regardless of the user’s ability, set up 19 types of “Aroph fishing” game equipment, opened and altered for obtaining points and discharging free gifts; and (d) 10,000 points per 10,000 won of the money received from customers who found the game; and (e) deducted points from the screen on the screen on the screen; and (e) exchanged them into 40 won per 50 won of the winning chips if the volume or number of words, such as heat, fry, 7, and flaps, etc., obtained in proportion to the winning method (e.).

As a result, the defendant provided game products with contents different from those classified by the Game Management Committee and exchanged premiums obtained through the use of game products for business purposes.

2. From January 4, 2015 to February 27, 2015, the Defendant, in violation of the Promotion of the Game Industry Act relating to the E Game Site, operated “E Game Site” on the second floor of the Jeju F Building from January 2, 2015 to February 27, 2015, the Defendant installed 32 units and monitors, etc. in which “E Game Products” was installed, and granted 10,000 points per 10,000 won received from customers who found the game, and exchanged the points obtained by deducting the points obtained by deducting the points obtained by deducting the points by 10% when the patterns return to the game on the screen.

As a result, the defendant provides game products that have not been rated by the Game Management Committee for use, and scores obtained through the use of game products.

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