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(영문) 광주지방법원 순천지원 2015.03.17 2014고단2070
게임산업진흥에관한법률위반등
Text

Defendant shall be punished by a fine of KRW 10,000,000.

If the defendant does not pay the above fine, the fine shall be 100.

Reasons

Punishment of the crime

1. The Defendant, in violation of the Game Industry Promotion Act, committed the following crimes according to a public invitation, upon the Defendant’s establishment of a game room D and E, with the business management interval.

A. The Defendant established 57 p.m. PC 57 on the second floor game site located in the building of 1,2007 from the first half of December 2007 to the October 10, 2008, which was not classified by the Game Rating Board, in the above business site, and had many unspecified customers use it, and had customers record the points obtained through the game in the filling card, and had customers exchange the remaining points in cash, except for 10% of the recorded points, with the exception of the fees, and exchanged the results obtained through the use of the game.

B. From January 2008 to January 26, 2008, the Defendant established the fifth floor game room in the building located in G in 1, 2008, the fifth floor of the building located in G, and the fifth PC 50 of the “natural sea” game products, which were not rated by the Game Rating Board, installed in the above business site, let many unspecified customers make use of the game, and made customers record the points obtained through the game in filling cards, and exchanged the remainder of the points recorded, excluding 10% of the points obtained through the game in cash, and exchanged the results obtained through the use of the game products.

C. From January 2008 to February 11, 2008, the Defendant: (a) installed the second floor game room in the building located in Net City F, the second floor game room in the building; (b) the PC 27th unit in the “natural sea”; and (c) the PC 28 unit in the game products “natural sea”, which were not rated by the Game Rating Board, in the relevant business site; (d) made unspecified customers make use of the game; and (e) obtained points from customers through the game.

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