logobeta
본 영문본은 리걸엔진의 AI 번역 엔진으로 번역되었습니다. 수정이 필요한 부분이 있는 경우 피드백 부탁드립니다.
텍스트 조절
arrow
arrow
(영문) 부산지방법원 동부지원 2019.09.18 2019고단887
정보통신망이용촉진및정보보호등에관한법률위반등
Text

Defendant

A's 1-2

D. (1) As to the crimes under (a) (A), two months of imprisonment, and as to the rest of the judgment No. 1.

Reasons

Punishment of the crime

[Criminal Power] On January 15, 2015, Defendant A was sentenced to a suspended sentence of two years for a violation of the Game Industry Promotion Act at the Seoul Central District Court on one-year imprisonment. The above judgment became final and conclusive on January 23, 2015.

【Criminal Facts】

1. Defendant A

(a) No person who violates the Act on Promotion, etc. of Information and Communications Network Utilization and Protection, etc. shall damage, destroy, alter, or forge an information and communications system, data, program, etc., or deliver or distribute a program that is likely to interfere with

From October 2014 to November 13, 2015, the Defendant spreaded the first code, which is an automatic match program that allows users to acquire game money, items, etc., by putting in the game, without directly manipulating the character of the above game, by altering the process meta of the security program that is carried out together at the time of running the online “H” game operated by G Co., Ltd. in the building F of Busan Metropolitan EM, Busan, and thereby selling 2,684 more than 56,382,00 won in total through the Internet information and communications network, by selling the first code, which is an automatic match program that allows users to acquire game money, items, etc., without directly manipulating the character of the game.

B. The Defendant’s obstruction of business

In the same manner as at the time, at the time, at the same time, and at the same place, sold and distributed the I code, which is a certification code to enable the implementation of the “I” program of the H’s game security program, and subsequently, an unspecified number of people purchased it would normally connect the said online game to the acquisition of items, etc. by executing the said program.

Therefore, the victim G, a corporation, produces items, etc. more than originally planned, and it is difficult for general game users to acquire items, etc. in a normal way.

arrow