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1. Defendant A shall be punished by imprisonment with prison labor for one year.
However, the above sentence shall be executed for two years from the date this judgment becomes final and conclusive.
Reasons
Punishment of the crime
Defendant
A is a person who operates a game room with the trade name of “D” in the old and American City C2, and the defendant B is a person who exchangeds to unspecified customers in the game room upon the request of the defendant A, as it is between the defendant A and the defendant.
No one shall engage in the business of exchanging or arranging the exchange or repurchase of tangible or intangible results obtained through the use of game products.
1. 피고인 A 피고인은 2018. 6.말경부터 2019. 5. 22.경까지 사이에 위 게임장에서, 미스터손 게임기 30대, 서유기전 게임기 30대 등 총 60대의 게임기를 설치하여 그곳을 방문한 손님들로부터 현금을 받아 게임포인트를 충전하여 준 뒤 일명 ‘똑딱이’를 이용하여 자동으로 게임이 실행되도록 하면서, 손님들이 위 게임의 결과로 획득한 점수를 게임포인트 1만점당 현금 1만원으로 계산하여 10%를 수수료로 공제한 나머지 금액을 현금으로 환전하여 주었다.
Accordingly, the defendant committed an act of exchanging tangible and intangible results obtained through the use of game products.
2. Defendant B, while operating the above game site, knew that the above Defendant offered the game points to customers in cash in the course of operating the game site, he made it easy for customers to commit the crime described in paragraph (1) of A by calculating the points obtained as a result of the above game in cash per 10,000 won per game point at the request of the above game site, and deducting 10% of the points obtained as a result of the above game as a fee from cash exchange in cash.
As a result, the Defendant aided and aided the exchange of tangible and intangible results acquired through the use of A’s game products.
Summary of Evidence
1. Defendants’ respective legal statements
1. Each police statement of E and F;
1. A report of investigation (a copy of the date of sale, etc.) and the date of sale;