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(영문) 수원지방법원 평택지원 2016.09.01 2016고단1509
게임산업진흥에관한법률위반
Text

A defendant shall be punished by imprisonment for one year.

However, the execution of the above punishment shall be suspended for two years from the date this judgment becomes final and conclusive.

Reasons

Punishment of the crime

On March 2016, the Defendant conspiredd to operate a game room with the trade name of “H” on the first floor of his wife, E, F and Ansan-si, G1, and leased the game room under F’s name, the Defendant purchased and operated the game machine necessary for the game room, and E shared the role of purchasing and operating the game room.

1. No person who provides a altered game machine shall provide game products for the distribution or use of the contents different from those of the rating, or display or store such products;

Nevertheless, the defendant from April 8, 2016 to the above E and F, and the same year.

7. From May to May, 7, in operating the game room with the trade name of “H” on the 1st floor of Ansan-si, the game room was installed and provided to customers with the game machine 20 points changed to obtain points according to the result of friendship regardless of the user’s ability by having the game implement the game with the automatic implementing device, which is different from the time when the first deliberation was conducted. 10,000,000 from the point of the first deliberation, 50,000,000 from the point of the upper 20,000,0000, 300,000, if easy, 300,000,000 from the point of the first 20,000,000 won from the point of the first 20,000,000 won.

After all, the Defendant provided game products that are different from the content of the rating.

2. No money changers shall engage in business of money changers, arranging money exchange or repurchase tangible and intangible results obtained through the use of game products;

Nevertheless, the defendant, in collusion with the above E and F, intended to exchange the game points acquired through the game at the time and place specified in paragraph (1), the defendant's business was to convert the game points into KRW 10,000 per point cash and exchange them to customers.

3. Any person who promotes speculative acts shall make game products;

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