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(영문) 창원지방법원 2019.02.15 2018고단3356
게임산업진흥에관한법률위반
Text

Defendant

A shall be punished by imprisonment with prison labor for eight months and by imprisonment for four months.

However, for two years from the date this judgment becomes final and conclusive.

Reasons

Criminal facts

1. No person who defendant A shall provide game products for distribution or use, or exchange such tangible or intangible results obtained by using game products for business purposes;

From Apr. 2018 to Jun. 14, 2018, the Defendant, without a trade name, established four “Yamato” and “Sfin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin-fin

As a result, the defendant provided game products not classified for use, and exchanged intangible results obtained using game products for business purposes.

2. As described in paragraph (1), Defendant B provided game products not classified as indicated in paragraph (1) for use, and even with knowledge that he/she is engaged in business of exchanging intangible outcomes obtained by using game products, aided and abetting the commission of the crime by leasing the same to Defendant A from April 1, 2018 to June 14, 2018.

Summary of Evidence

1. Defendants’ respective legal statements

1. Each statement of D, E, F, and G;

1. Records of seizure and the list of seizure;

1. Written replies of the results of appraisal;

1. A real estate monthly rent contract;

1. Application of Acts and subordinate statutes to copies of business books;

1. Relevant Article of facts constituting a crime and defendant A who choose a punishment: Article 44 (1) 2, Article 32 (1) 1 (which provides for the use of game products not rated) of the Game Industry Promotion Act, Article 44 (1) 2, and Article 32 (1) 7 (which provide for the exchange of results acquired through the use of game products) of the Game Industry Promotion Act, and Article 32 (1) 2 of the Act on Promotion of the Game Industry (which provides for the exchange of results acquired through the use of game products) of each

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