logobeta
본 영문본은 리걸엔진의 AI 번역 엔진으로 번역되었습니다. 수정이 필요한 부분이 있는 경우 피드백 부탁드립니다.
텍스트 조절
arrow
arrow
(영문) 창원지방법원 통영지원 2012.09.14 2012고단291
게임산업진흥에관한법률위반등
Text

Defendant

A Imprisonment for two years, Defendant B shall be punished by a fine of 5,00,000 won, Defendant C and F shall be punished by imprisonment for four months, and Defendant D.

Reasons

Punishment of the crime

[2012 Highest 291] Defendant A is an owner of a business operating a “L” game in the Ktel 101 at macro-si, M is an employee employed by Defendant A who managed the above game site, and N is an “balone president” established in preparation for the control of Defendant A.

1. Defendant A and M’s co-principal behavior: (a) from Jun. 10, 2010 to Aug. 14:50, 2010, Defendant A and M did not manipulate leber and launcher regardless of the customer’s ability, differently from the contents classified in the above game site; (b) automatically game is underway; and (c) when entering a certain part of the prize, Defendant A and M’s co-principal behavior conduct an automatic game, regardless of the customer’s ability, by allowing the customer to take advantage of the already established dividend value; and (d) an example function that promotes speculation by allowing the customer to take advantage of a certain amount of free gift; and (e) an Ebiobiopithical game, which is a speculative entertainment instrument, where the main function of theme is altered, set up a 30 unit of the ebiomothic game on the screen of the above game; and (e) M had the customer take advantage of the above ebiomothic player’s fee 40 won per 5050 won per share.

In addition, from the beginning of July 2010 to August 14:50, 2010, Defendant A installed one game machine, which is a speculative electronic machine in the said game room, and M had customers who find the place enter the game, and make them enter or lose the game according to the arrangement of the picture or number shown on the screen by operating the game machine, and exchanged the points obtained by customers with 10,000 won per 50 points.

As a result, Defendant A provided customers with contents different from the contents of rating in collusion with M, and exchanged books, which are tangible and intangible results obtained by customers through game products.

arrow