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(영문) 울산지방법원 2012.09.21 2012고단2592
게임산업진흥에관한법률위반
Text

Defendant

A Imprisonment with prison labor for one year, for 10 months, for Defendant D and E, for each of 8 months, and for Defendant C.

Reasons

Punishment of the crime

[Criminal Power] On April 25, 2008, Defendant A was sentenced to a suspended sentence of two years in October due to a violation of the Game Industry Promotion Act by the Ulsan District Court.

In addition, on May 13, 2011, the Defendant was sentenced to six months of imprisonment with prison labor for special larceny, etc. at the Ulsan District Court on May 13, 201 and completed the execution of the sentence at the Ulsan Detention House on November 12, 201.

【Criminal Facts】

1. Defendant A, B, C, and D’s co-principal act committed the act of setting up 70 games, such as a new game machine and a private game machine, and managing the said game site in Yangsan-si, Defendant B, in the above game site, intended to put up books, which are premiums, into the game machine, or put them into the game machine, and Defendant C, in the role of providing coffee, etc. against the above game room customers, and Defendant D, in the role of exchanging premiums in the above game room, intended to operate the game room.

No one shall exchange, arrange for exchange or repurchase tangible and intangible results obtained through the use of game products as a business.

Nevertheless, the Defendants, from August 2, 2012 to August 20, 2012, set up 70 games, such as a new game machine and a private game machine, in the above game room, and the Defendants, immediately after the building of the G game room, exchanged money with the amount of 10% deducted by Defendant D from the fee per one free gift in front at the church parking lot, etc.

As a result, the Defendants conspired to exchange the outcome of the game in the above manner.

2. From August 2012 to August 20, 2012, Defendant E’s sole criminal conduct: (a) converting the volume of gift premiums obtained by customers using a new game game, etc. within the said game room into KRW 5,000 per unit; and (b) converting the amount of gift premiums obtained by customers using a new game, etc. into KRW 10% per unit, in cash, KRW 4,500.

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