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(영문) 대전지방법원 천안지원 2015.09.03 2015고단1141
게임산업진흥에관한법률위반등
Text

A defendant shall be punished by imprisonment for a term of one year and two months.

However, the execution of the above punishment shall be suspended for three years from the date this judgment becomes final and conclusive.

Reasons

Punishment of the crime

1. Around January 28, 2014, the Defendant committed the crime related to “D” provided “D”-related game products, which were not rated as game products, and which are game products, which were not classified, and which are speculative entertainment equipment, to customers, and recruited to exchange points obtained by customers.

Accordingly, Defendant, E, F, and G are joint business owners, and from January 29, 2014 to 22:50 of the same month, from the 30th 2:50 of the same month, Defendant, E, F, and G did not have a “D” sign, 50 game machine for “marine open-air” to unspecified customers, and provided them with the points obtained by customers in cash while managing employment.

As a result, the defendant, in collusion with E, provided ungraded game products to customers for use, provided customers with money exchange with tangible and intangible results obtained through the use of game products.

2. On April 2014, the Defendant: (a) operated F, G, and illegal entertainment rooms; (b) provided the “sea camping machine,” which is a game product and a speculative entertainment device, to customers; and (c) recruited customers to exchange points obtained by customers.

Accordingly, Defendant, F, and G as a joint business owner from April 5, 2014 to October 14:30 of the same month, in the game room with the signboards of J and the second floor “I”, Defendant, F, and G set up 50 game machine for the “sea-to-sea-to-sea” game machine to provide many and unspecified customers, and exchanged the points obtained by customers in cash while performing employment management.

As a result, the defendant, in collusion with F, provided ungraded game products to customers for use, provided customers with tangible and intangible results obtained through the use of game products as a business, and provided speculative gaming devices.

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