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(영문) 부산지방법원 2016.07.06 2016고단2762
게임산업진흥에관한법률위반
Text

A defendant shall be punished by imprisonment for not more than ten months.

The evidence seized shall be confiscated from the accused.

Reasons

Punishment of the crime

Defendant

A as the actual business owner of the D Gameland in Busan Northern-gu C and the second floor, A is a game product-related business operator who operates the above game room and operates the above game room, and E plays the role of managing customers and employees, preparing books, and settling daily earnings, etc. with the business director of the above game room, and F and G are entered in a series of scores and money exchange acquired by customers through the game as employees of the above game room, and send a signal to a mobile phone to a money exchange where the name near the entrance of the above game room is unknown.

The purpose of this study is to inform customers of the fact that customers are able to exchange.

No one shall exchange, arrange for exchange or re-purchase of tangible or intangible results obtained through the use of game water, and no game water-related business operator shall allow any person to do gambling or other speculative acts using game water.

From March 18, 2016, the Defendant: (a) from around April 23, 2016 to around April 23, 2016, from around F, and from early April 2016 to April 26, 2016, the Defendant installed a total of 40 game machine (SUPGGLAX) game machine in the above D Gameland and sent a mobile phone signal to money exchange with the name near the game entrance, where many unspecified customers request the settlement of points obtained using the above game water, after entering the number of the game machine, points and amount obtained by customers, and making it difficult to know the name near the game entrance.

After informing customers of the fact that they exchange in cash, customers changed the amount after deducting 10% from the points indicated in the inter-ruptures with the said exchange in cash.

Accordingly, the defendant's business is to exchange tangible and intangible results obtained through the use of game products in collusion with E, F, G and name-free exchange.

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