Text
Defendant
A shall be punished by imprisonment with prison labor for ten months and by imprisonment for eight months.
Reasons
Punishment of the crime
1. Defendant A’s joint crime committed by the Defendants is an employee who performs the role of settling, exchanging, and managing part-time works in “E” in the operation of Pyeongtaek-si C and the first floor, and Defendant B is an employee who solicits customers in the above game room and changes the contents of the game products provided by exposing the USB on the game products classified as above.
No one shall provide a game product that differs from the classification of a rating for distribution or use, or exchange or arrange for exchange or re-purchase of intangible results obtained through the use of a game product for a business.
Nevertheless, the Defendants, in collusion with the above D, etc. from February 26, 2012 to March 6, 2012, set up 40 game machines which arbitrarily added the example and meta-type function and automatic playing function differently from the contents of the “Sea-Wle game” game classified by the water grade members in the above game site from February 26, 2012 to March 6, 2012, and had the customers play the game one time using the above game machine, and had the customers play the game and exchange 4,500 won, which is the remainder after deducting the fee of 10% from the fee of 10% for the head of the unit card obtained through the game.
As a result, the Defendants conspired with the above D, and exchanged intangible results obtained through the use of game water for business purposes, and provided game water with contents different from the rating classification for use.
2. Defendant A’s sole criminal defendant is an employee who performs the role of settling accounts, exchanging, and managing part-timers in “G” in the operation of Pyeongtaek-si F and the third floor.
No one shall provide a game product that differs from the classification of a rating for distribution or use, or exchange or arrange for exchange or repurchase of intangible results obtained through the use of a game product for a business.