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(영문) 대전지방법원 천안지원 2012.12.27 2012고단1526
사행행위등규제및처벌특례법위반
Text

A defendant shall be punished by imprisonment for a term of one year and two months.

압수된 꿈틀이 게임기 본체 72대(증 제1호), 사냥꾼 게임기...

Reasons

Punishment of the crime

The Defendant, together with C, from February 26, 2012 to the same year.

3. 27.경 단속될 때까지 충남 천안시 서북구 D빌딩 1층에서 ‘E’을 운영하면서, ‘꿈틀이’ 게임기 72대, ‘사냥꾼’ 게임기 33대 등 합계 105대를 ‘바다이야기’ 게임기로 개ㆍ변조하여 설치하고, 단속에 대비하여 이중 출입문과 CCTV를 설치하여 안면이 있는 손님들만 출입시킨 후, 그곳을 찾은 손님들이 위 게임기의 지폐투입구에 10,000원을 투입하면 CREDIT창에 게임점수 10,000점이 적립됨과 동시에 자동적으로 게임이 진행되고, 게임이 시작되면 화면에 일정한 모양이 릴처럼 돌아가다 한 줄로 4칸에 같은 모양이 나타나면 점수를 획득하게 한 다음, 누적 게임점수 5,000점당 수수료 500원을 공제한 4,500원의 현금으로 환전하여 주었다.

Accordingly, the Defendant, in collusion with C, engaged in a speculative act that causes property benefits or losses according to the incidental results, such as raising sales of at least 37,590,000 won during the pertinent business period using the “sea-going game” game machine, which is a speculative gaming machine.

Summary of Evidence

1. Each prosecutor's interrogation protocol concerning C and F;

1. A protocol of suspect examination of G police officers;

1. Each prosecutor's statement concerning H;

1. Written self-sufficiency in I, J, K, L, M, N, P, Q, R, S, T, V, W, X, and Y;

1. A criminal investigation report by each prosecutor;

1. Review of the result of enforcement support;

1. Police seizure records;

1. Each communications data;

1. Application of Acts and subordinate statutes to each photographic (for example, etc.);

1. Article 30 (1) 1 of the Act on Special Cases concerning the Punishment and Regulation of Speculative Acts, etc. concerning criminal facts and selective speculative acts, etc., and Article 30 of the Criminal Act;

1. Article 48 (1) 1 and 2 of the Criminal Act to be confiscated;

1. The defendant and his defense counsel regarding the assertion of the defendant under Article 48 (1) 2 and (2) of the Criminal Act and his defense counsel. The defendant's defense counsel received a request from the C that the defendant lent the operating fund of the game room and received the amount of KRW 60 million from the above C.

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