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1. Bankruptcy claim against the bankrupt corporation A under subparagraph 1 of the Plaintiff AKGI Youth Start-up Investment Association (hereinafter “Plaintiff AKG Youth Start-up Investment Association”) is 100,000.
Reasons
1. Basic facts
A. The Plaintiffs are associations established to make investments in small and medium enterprises and venture businesses, and Defendant C was the largest shareholder, representative director, and Defendant C was a bankrupt corporation A, a company established for the purpose of mobile content development business, mobile game development business, etc. (name E was changed to the trade name at the time of its establishment, but was changed to the current trade name at October 2014; hereinafter referred to as “bankruptcy”), and was the former director of the bankrupt. Defendant D was the former director of the bankrupt.
B. On August 19, 2014 and December 9, 2014, Plaintiff A case issued 16,667 Preferred Shares of the bankrupt and Defendant C, D, and the bankrupt, and the bankrupt entered into each investment contract with Plaintiff A to acquire KRW 36,00,000 per share of KRW 36,000 per share (the total amount of the investment amount is KRW 1,200,024,000). The contents related to the instant case are as stated in the separate sheet “Preferred Investment Contract” (the investor is the Plaintiff, the company, and the interested party of the bankrupt is referred to as Defendant C and D).
C. On November 11, 2015, Defendant U.S. entered into a project investment agreement with the bankrupt and Defendant C, and with the bankrupt to invest KRW 1,000,000 in the mobile game “F” project developed and produced by the bankrupt, and the content of the instant case is as indicated in the “project investment agreement” in the attached Table.
On July 17, 2014, the bankrupt entered into a Blishing contract (blishing means any act of reproducing, providing, transmitting, and selling the game directly or through another’s medium by obtaining a right to the game possessed by a game producer) with Anden Syish, Inc. (hereinafter “Anden”), and, after completing the production of “F” for a mobile game (hereinafter “instant game”), the bankrupt sblished the said game through Anmark from March 2016.
E. The bankrupt will sell the game of this case after the release.