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(영문) 인천지방법원 2014.11.06 2014고단397
게임산업진흥에관한법률위반등
Text

Defendant

A Imprisonment for 10 months, 1 year of imprisonment for Defendant B, 8 months of imprisonment for Defendant C, and 3 million won of fine.

Reasons

Punishment of the crime

Defendant

On November 10, 201, A was sentenced to ten months of imprisonment for a violation of the Act on the Control of Narcotics, Etc. at the Seoul Eastern District Court on April 12, 201, and completed the execution of the sentence at the Incheon Detention Center on April 12, 2012. On January 21, 2014, Defendant A was sentenced to one year of imprisonment for gambling, etc. at the Incheon District Court on March 27, 2014.

1. The Defendants A, B, and C gathered to operate the Internet gambling site. They managed the overall operation of the gambling site, including business and call center, and B and C decided to take charge of the development of gambling programs and the management of servers.

The original “K” is a game product classified by the Game Rating Board with the content that it is possible for adults over 19 years of age to join the game, such as “Bady,” “Bady,” “Bady,” “Mady,” and “Madyer,” and that it is possible for adults over 19 years of age to subscribe only in the real name of mobile phones, passbook payments, cultural products products, books and merchandise coupons, game culture merchandise coupons, and pre-paid cards, and cyber money payment limit per one resident registration number is KRW 300,000 per month, and game money generated as a result of the game is converted into another form or unable to be commercialized.

However, unlike the original game, the Defendants were created without confirming the real name or resident registration number of the game user in the franchise bank, and the game user can charge a coophone with a coophone sold at the store without charging a glock with a mobile phone, book-making merchandise coupon, etc., and in the game process, the Defendants added AI (Roter Program) to a game with actual game users and added contents that can arbitrarily manipulate the winning rate of AI users.

The Defendants have customers play a game and exchange the game at the same time, and the Defendants are in charge of publicity and store management, etc. of the game of this case at the same time.

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